Shading Language (computer programs)Seminar abstract, report

Shading Language
Shading languages are widely used in the field of graphics. There are many open and close shading languages. It is important to have good knowledge of shading language in order to be good in graphics and animation. There are two main types of shading languages: offline shading languages and real-time shading languages. Shading languages which are used for the first type of rendering produce maximum image quality. These are prepared by experts and artists in this field to give high quality textures, lighting and other parameters. It is time consuming to process such shaders.

Examples of this type of shading language are Houdini shading language, Open shading language and so on. Real-time shading languages provide high abstraction for hardware and flexible programming model for shading. This type of languages is used widely due to their effective work. There are some applications which also provide sub-shading languages. It is difficult to choose the real-time shading language which fits your purpose perfectly. There are many real-time languages to choose from. Adobe graphics assembly language, OpenGL shading language and Adobe pixel bender are some well known examples of real-time shading languages. Shading languages make 3D graphics more fun and interesting affair for artists as well as viewers.

We prepared and published this seminar abstract for final year engineering students seminar research. You should do your own research additional to this information before presenting your seminar.
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